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written by Black Dragon, 13.07.2015 01:49 in News App released

We are happy to say that our ARK:Survival Evolved News App is now available on Google play store.

https://play.google.co...id=com.ark_world.arkworld

[3435] comments, latest by Marvel Contest of Champions Android Hack - 26.09.2017 - 01:54

written by Black Dragon, 12.07.2015 23:12 in Patch Notes 186.0

Upcoming Version: 186.0
Sunday night EST

* Industrial Multi-Grill!
* Two new tripwire traps:audio alarm and gas bomb!
* Audio-Alarm Away & Offline raiding notifications, Phase 1!
* Eggs for all animals and circle-of-life 'Taming Efficiency' boosting per-dino Egg-Kibbles!
* Customizable Bandwidth setting for players to choose a bandwidth appropriate to their own connection. Can further improve structure-streaming speed, if you have sufficient bandwidth to handle it as a client. (Can also eliminate any remaining DC's if you reduce it and you're on a lower bandwidth connection.)
* Various Bug fixes and balancing improvements and misc functional improvements, details to come!
* Improved AMD Shadow flickering fix

[12] comments, latest by beibei bei - 16.09.2017 - 09:31

written by Black Dragon, 12.07.2015 23:11 in Patch Notes 185.62

Current Version: 185.62
* Increased timeout on clients to reduce DC's from server
* Fixed an issue with server saving that could cause mass DC's
* Made client movement on structures much better in sync with the server (requires server update), and fixed wrong-rotation of characters when walking on certain structures
* Fixed duplicate lines of chat returned in RCON "getchat" command

[308] comments, latest by ultimate tennis ios hack - 26.09.2017 - 00:04

written by Black Dragon, 11.07.2015 18:27 in Patch Notes 185.5

Current Version: 185.5
Unversioned Hotfix: Fixed a Client startup crash, Fixed LinusServer startup crash
- Official Servers Upgraded to Difficulty 3.0 smiling
- About +30% server performance gain
- Fixed the fix: Max height of structures above the ground is now 25,000 units. Previously was 15,000 units. Thank you smiling

[4] comments, latest by beibei bei - 16.09.2017 - 09:31

written by Black Dragon, 08.07.2015 14:23 in Patch Notes 185.0

Upcoming Version: 185.0
* Removed caps for Play Local menu: you can now enter any values you like into the various options' text fields and they'll be saved/used properly.
* Doubled the # of inventory slots in the fridge
* RCON for Server Admins
* Server Administration UI!
* Fixed collision on Stone Foundation/Ceiling so that you can properly fit through the Stone doorway in between them.
* Fixed case where in-ground Pillars were not being considered "Foundations"
* Air Conditioning units are 100% more powerful insulation and 100% more range
* Two new tripwire traps:audio alarm and gas bomb
* Audio-Alarm Away & Offline raiding notifications, Phase 1!
* Picking up a tripwire object now gives you the tripwire object and doesn't detonate the other end of it
* Fixed a bug with dinos that were in-taming process becoming super slow if tame process was finished after a reload
* Ceiling replacement no longer becomes obstructed by objects on the ceiling
* Reduced OP cat-tail foliage resource giving
* Eliminated issue where large amounts of structures could cause client disconnection or bandwidth starvation (mega lag)
* ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.
* Mod makers can now override the minimap and spawn regions
* Mods can now force the player to spawn-in rather than displaying the respawn map
[More Notes to Come!]

[22] comments, latest by beibei bei - 16.09.2017 - 09:31

written by Black Dragon, 07.07.2015 14:42 in Patch Notes 184.0

Current Version: 184.0

* Finally fixed the last erroneous "No Nearby Foundation" issue when trying to build walls etc. Thanks PhysX :-P
* Metal Spike Walls now have correct structure damage type (weak metal rather than "wood"), and have correct scaled destruction mesh
* The absolute max inventory limit of 200 items has been raised to 300, and is now respected to avoid losing items when transferring between inventories
* Blueprints can no longer stack (wasn't intended to). any that are currently stacked will still be stacked, you won't lose any, but you can't re-stack them.
* Players can now choose to display chat as "[CharacterName][TribeName]:Chat" (the new default) or [SteamName[CharacterName]:Chat"
* Improved the look of Stone Materials underground, improved metal Materials
* Added "Craft All" button that will craft-queue as many instances of a blueprint/engram as the inventory has resources for.
* Minor client GPU performance improvement
* 40second cooldown on bloodpack usage, 30 minute spoiling time time (in a fridge it's 100x of course)
* Gates are now considered "core" structures and thus you can't build next to "enemy" gates anymore
* You can, ahem, no longer pickup the Broodmother with flyers wink
[ More Notes Incoming ]

ARK Dev Kit:
* Updated ARK Dev Kit to include latest code & content, as well as improved built-in-Editor Steam Workshop Uploader
* ARK Dev Kit Game Data Override: Create your own survival game with total capability to override the core "gamedata" of ARK in your mod: everything can then be changed, from Engrams to Items to Character States to Dossiers.
* Mod makers can now override the minimap and spawn regions
* Mods can now force the player to spawn-in rather than displaying the respawn map

[4] comments, latest by AgustinDyera - 21.09.2017 - 11:11

written by FluppiX, 05.07.2015 23:07 in Unable to connect

Due to some root server settings the game servers were online but not reachable.
We are sorry for the issues.
The servers are reachable again.

Thanks for your patient.

Kind Regards
Ark World Team

[5882] comments, latest by touch screen - 26.09.2017 - 01:41

written by Black Dragon, 04.07.2015 07:42 in Patch Notes 183.0

Upcoming Version: 183.0 (ETA: TONIGHT)
* Fixed some collision gaps in stone tier (dinos could hit thru them, etc)
* Fixed a case where you could unprone into people's bases.
* Added "Independence Fireworks" Skin for Flare Gun. Find it dropped from a variety of high-level dinos, and skin your Flares with this, to light up the night sky with a blazing fireworks display. Will only drop this weekend, so better stock up!
* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more smiling
Server Admins can now explicitly remove items from the Supply Crate drops, to facilitate these primitive servers (a little later will expose the full loot tables for editing)
We'll be providing the INI's used to setup these servers so that players can easily host their own Primitive-Era servers as they may wish.
* Emote Wheel! 10 emotes for now Male and Female, along with two Emote Hotkey bindings.
* Mod makers can now override the minimap and spawn regions
* Fixed Ichthyosaurus losing taming affinity too fast and not being feedable quickly enough
* Fixed issue where swimming dinos were attempting to beach themselves to eat corpses :-P
* Made dinos able to properly damage structures again, in many cases a trace check was failing causing them to not do damage
* Dinos can no longer push you through structures wink
* Made high level supply crates more likely to give high-level items
* Improved server perf Phase 1
* Hopeful fix for dinos appearing through floors when re-entering a zone or reloading a server
* Added key for "Proximity Text Chat", to say something in text chat only within a short audible range (has a unique text chat color)
* Improved visual look/materials of Stone Structures
* Likely fix for case where Tribe data could be lost when reloading a server
* Fixed a case where "Take All From Inventory" could lose items if it would make your own Inventory greater than 2x overweight. Now it'll stop if it reaches that.
[More v183 Patch Notes Incoming]

[81] comments, latest by AlvinJah - 23.09.2017 - 23:13

written by Black Dragon, 03.07.2015 14:46 in Patch Notes 182.1

Current Version: 182.1
* Fixed Stone wall collisions/height protruding through bases
* Added Missing Stone tier icons
* Limited overdamage (overharvest) of resources to 5x the total resource health, to avoid server lag giving hundreds of berries in one hit on a plant.
* Increased resolution in stone tier textures
* Stone dino gate is now colorizable

[19] comments, latest by Coki - 22.09.2017 - 09:05

written by Black Dragon, 02.07.2015 10:13 in Patch Notes 182.0

Upcoming Version: 182.0 (ETA: TONIGHT Wednesday July 1 EST)
* New Primitive-Only Official Servers! Only stuff available that you might actually find in caveman-era tech, for role-playing fun. PvP, PvE, and PvP Hardcore in North America, EU, and OC. If players like this and the servers get crowded, we can add more smiling

* Full Stone Structure Tier!
* Major client loading speed improvements
* Environment foliage rendering performance improvement
* Restored the previous "overdamage" of Harvestable Resources, while we work in the coming days on a new balance for per-Dino Resource Harvesting multipliers -- unofficial servers can enable the limiting optionally with "ClampResourceHarvestDamage=true"
* Fixed Shark spawn percentages (may take some time to have effects on existing servers, since the increased Shark population won't immediately despawn. Go Shark Hunting to clear 'em out wink. More Dolphins, and far less Sharks.
* Eliminated the absolute weight limit on player inventory items until we support stack splitting in remote inventories and automatic stack transfer splitting (soon, this week)
* Fixed Linux Server socket termination crash -- thank you to Steam user 'Beast' for tracking it down smiling
* Fixed mod maps not automatically downloading when connecting to a server hosting a mod
* Mod makers can now override the minimap and spawn regions

[6] comments, latest by SonjaQuaws - 20.09.2017 - 18:15